Gigantamax Lapras is in Pokemon Go Max Raids! Get updated Pokemon Go raid counters!
Find Necrozma - Dusk Mane, Necrozma - Dawn Wings, Shiny Mega Latios and Mega Latias in remote raids on the Pokebattler Raid Party app in November!
Shadow Raids are here! Get your Shadow Regice and Shadow Mewtwo counters ready!
Team GO Rocket Counters
Team GO Rocket has invaded Pokemon Go and Pokebattler is here to help you fight them off! Battles are 3v3 with you facing your 3 Pokemon off against Team GO Rocket's boosted Pokemon. These battles can be extremely challenging so make sure you prepare before you challenge them!
Team GO Rocket Grunts are not very difficult as they do not shield. Team GO Rocket Executives and Giovanni have higher stats and will shield the first two specials used. Resisting the quick attack and using Pokemon that can force the shadow Pokemon to use their shields is the best way to beat these tough foes!
Breaking News
Team GO Rocket Invasions In Pokemon GoOctober 2024 Team GO Rocket Takeover
Giovanni is using Shadow Heatran starting October!
Team Rocket Executives
Battle Executive Cliff, Executive Sierra and Executive Arlo in Team Rocket Battles
You need a Rocket Detector to discover a single Team Rocket Executive. To create one you need to defeat 6 grunts
- Defeat Team Rocket Grunts to obtain a Mysterious Component
- Use 6 Mysterious Components to create a Rocket Detector
- Use the Rocket Detector to bring up a map showing where a Team Rocket Executive is
You will have the chance to catch a shiny Shadow Pokemon! Team Rocket Executives are significantly more difficult as they can use shields in battle.
Shadow Legendary raids are extremely difficult but are the best way to obtain strong pokemon! They are in person only raids that are often done with groups of 5-10 level 30-50 players. Some intrepid experts have done some of these raids with as few as 2-3 players. The Campfire feature is a great way to find other players for these very difficult raids
Boss | CP | Att | Def | HP |
---|
Team GO Rocket Leaders
Team GO Rocket leaders feature more difficult fights including shielding! Make sure you are prepared for all Team GO Rocket has in store for you!
I will not tolerate your interference.You cannot stop me...but I’m amused by your attempt.Your professor has not prepared you for what is to come.You’ve made it this far. Let me see just how strong you are.You will never defeat Team GO Rocket.
Fooled ya, twerp.I can’t believe you fell for it!In the name of the boss, I’ll destroy you!You’ll never get to him!It feels good to see you disappointed.
My strength comes from my loyalty to Team GO Rocket.I will do anything and everything for Team GO Rocket.I owe the boss my life. I’d do anything for him.Team GO Rocket saved me. It’s time to return the favor!Add my name to your list of weaknesses.
It’s time to learn your place in the world.I never lose.Prepare yourself for a world of hurt.Arrogance leads to failure.Your defeat comes on swift wings.
I envy you—you get to battle me!This will be a battle I’m sure you’ll never forget.You already know this, but you don’t stand a chance.You can’t possibly match my skill, dear.I do hope you like the taste of failure!
Team GO Rocket Grunts
Team GO Rocket grunts are easier fights with no shields.
Don't bother - I've already wonGet ready to be defeatedWinning is for winners
Don't bother - I've already wonGet ready to be defeatedWinning is for winners
Go, my super bug Pokemon!
Wherever there is light, there is also shadow.
ROAR! ...How'd that sound?
Check out my cute Pokémon!
This buff physique isn't just for show!
Do you know how hot Pokemon fire breath can get?
Battle against my Flying-type Pokemon!
Don't tangle with us!
You'll be defeated into the ground
You're gonna be frozen in your tracks
You’re no match for my iron will!
Normal does not mean weak.
Coiled and ready to strike!
Are you scared of psychics that use unseen power?
Let's rock and roll!
These waters are treacherous!
These waters are treacherous!
Ke... ke... ke... ke... ke... ke!
Get ready to be shocked!
Featured Team Rocket Mechanics Research Article
Cracking the Rocket CP Formula – 2021 edition
Intro
The exact stats and CP of Team Rocket Pokémon were unknown since at least the release of Trainer Levels up to 50. This research aims to fill this knowledge gap and allow us to know how to calculate their attack, defense, and stamina which is used to calculate the CP to more accurately, simulate battles and provide more accurate Team Rocket counters at sites like Pokebattler.com.
The Shadow Pokémon that Rockets use in their battle against you had their IVs changed to:
Attack IV = Floor (2/3 * Pokémon Base ATK + 25)
Defense IV = 15
Stamina IV = 9
Which can be used to calculate their stats using the following formulas:
Attack = 2 * (baseAttack + Attack IV) * rCPM * Rank
Defense = 0.8 * (baseDefense + 15) * rCPM * Rank
Stamina = 1.1 * (baseStamina + 9) * rCPM * Rank
Where Rank equals 1.0 for a Grunt, 1.05 for a Leader and 1.15 for Giovanni.
With the rCPM (rocket Combat Power Multiplier) increasing with your Trainer Level.
These stats can then be used to calculate the CP of the Shadow Pokémon using the standard CP formula:
CP = Floor(0.1 * Attack * sqrt(Defense) * sqrt(Stamina))
Background story
Since the appearance of Team GO Rocket (TGR) in Pokémon GO in July 2019, their line-ups went through multiple rotations and there were slight changes in their mechanics. In the early beginnings, KakunaMattata known as the creator of PvPoke, Celandro from Pokebattler, dondon151 from GamePress and skewtr made efforts to figure out how to calculate the stats and CP for Rocket’s Shadow Pokémon. This was finished in December 2019 and resulted in formulas as well as Combat Power Multipliers (CPMs) for all available trainer levels. These multipliers increase the difficulty of the Rockets with increasing trainer level and were important to come up with the best Pokémon to beat Team GO Rocket.
Since then, the difficulty and line-ups of Team Go Rocket changed and trainer levels up to level 50 were released as well. However, as far as I am aware, no published research covered these updates. Recently, Pokebattler reached out to the community, asking for data to fill this knowledge gap. Around the same time, I was trying to make a breakpoint calculator to aid in the Silph Mirror Challenge against Cliff and ran into similar problems where the stats of the Shadow Pokémon I encountered did not match the calculated values. After sending some data to Celandro, I was contacted and we continued working on this together, trying to ‘solve’ the stats of the Rocket’s once more…
The Unknowns
The last known information about Shadow Pokémon was that they follow the standard CP formula with multipliers for their individual stats:
CP = Floor(0.1 * Attack * sqrt(Defense) * sqrt(Stamina))
where
Attack = 4 * (baseAttack + 15) * rCPM
Defense = 2 * (baseDefense + 15) * rCPM
Stamina = (2 * Floor(0.5 * baseStamina) + 14) * rCPM
rCPM is the rocket Combat Power Multiplier, a multiplier that increases with trainer level.
When calculating the stats of a Shadow Pokémon with these formulas, the values do not match with what you find in the wild. So, beyond elucidating the difficulty scaling above Trainer Level 40, the multipliers for each stat and the rocket combat power multiplier had to be cracked once again.
The most straightforward method to figure out the stat multipliers is by going into the field. The HP of a Pokémon can be figured out by Yawning it down to 0HP, since Yawn always deals 1 damage. Next, its HP can be compared to a calculated HP value and the ratio between them is your HP multiplier.
From its HP it is a quick way to do the same for Defense, but this time you count the fast moves it takes to KO a Pokémon and with this calculate the damage each move dealt. The damage it received can then be plugged into a reversed damage formula to get the Defense stat of the Pokémon. Compare this to the calculated expected Defense stat for your multiplier.
Finally, the attack stat is deducted by letting a Shadow Pokémon hit your defender once with its fast move, followed by quickly swapping or exiting the battle. You then check the damage you received, plug that into another rewritten damage formula and you get the Attack stat of the Pokémon.
With this method -assuming an identical multiplier for all Pokémon- the job would be done quickly. However, all of this is only possible if you know the stats of the Pokémon, including their IVs… The old consensus of 15/15/14 IVs did not hold anymore when performing the calculations, so there was another variable to be solved…
The Packet Capture
Luckily, Celandro obtained the IVs of some Pokémon through a packet capture from an anonymous email. Below are two examples, Vulpix and Houndoom:
Pokedex ID: 37
CP Multiplier: 0.85374104
CP: 1326
Attack: 89
Defense: 15
HP: 9
Pokedex ID: 229
CP Multiplier: 0.85374104
CP: 3956
Attack: 174
Defense: 15
HP: 9
This showed us that the Defense IV is 15 and the HP IV is an odd 9. The Attack IV seemed to be variable. I will save you some time, but after fiddling around I found out that the Attack IV equals:
Floor (2/3 * Pokémon Base ATK + 25)
This gives Pokémon with a naturally high base Attack an even larger boost to their Attack stat!
Using these IVs we could go back into the field and battle a lot… A lot of Rocket’s to get as much data as possible to refine and confirm the multipliers until we were sure they were correct.
Multipliers
The multipliers we managed to deduct were significantly different than they used to be, as shown in the table below.
Stat | New Multiplier | Old Multiplier |
---|---|---|
Attack | 2.0 | 4.0 |
Defense | 0.8 | 2.0 |
HP | 1.1 | 1.0 |
Since my Trainer Level was 44 during all encounters, it was now possible to correctly calculate the stats and CP of any Shadow Pokémon I would battle against. The Rocket’s difficulty scales with increasing Trainer level, do we have to repeat the same research and encounters for each Trainer Level? Luckily not, that would be too tedious. Simply said, we recorded the CP of Shadow Pokémon for several Trainer Levels and since CP scales with the stats of a Pokémon, we were able to figure out the difficulty multiplier per level.
The multipliers per level seemed to follow a linear trend, which allowed us to make a reliable calculation based on regression. Until Trainer Level 40 the multiplier, thus difficulty, increases rapidly. Above that, the increase is only about a fifth of the lower levels. The table below lists all the multipliers (rCPM) per Trainer Level.  For use in the formulas, these still have to be multiplied by the CP Multiplier of 0.85374104 as found in the package capture.
Level | rCPM | Sample size |
---|---|---|
50 | 1.00000000 | 8 |
49 | 0.99589676 | 11 |
48 | 0.99179353 | 7 |
47 | 0.98769029 | 58 |
46 | 0.98358705 | 21 |
45 | 0.97948381 | 7 |
44 | 0.97538058 | 63 |
43 | 0.97127734 | 29 |
42 | 0.96717410 | 7 |
41 | 0.96307086 | 21 |
40 | 0.95653364 | 12 |
39 | 0.93806907 | 20 |
38 | 0.91960450 | 9 |
37 | 0.90113993 | 17 |
36 | 0.88267536 | 14 |
35 | 0.86421080 | 25 |
34 | 0.84574623 | 15 |
33 | 0.82728166 | 10 |
32 | 0.80881709 | 3 |
31 | 0.79035252 | 4 |
30 | 0.77188796 | 6 |
29 | 0.75342339 | 17 |
28 | 0.73495882 | 14 |
27 | 0.71649425 | 5 |
26 | 0.69802968 | 0 |
25 | 0.67956512 | 0 |
24 | 0.66110055 | 3 |
23 | 0.64263598 | 16 |
22 | 0.62417141 | 9 |
21 | 0.60570684 | 0 |
20 | 0.58724227 | 2 |
19 | 0.56877771 | 0 |
18 | 0.55031314 | 0 |
17 | 0.53184857 | 0 |
16 | 0.51338400 | 0 |
15 | 0.49491943 | 0 |
14 | 0.47645487 | 0 |
13 | 0.45799030 | 0 |
12 | 0.43952573 | 0 |
11 | 0.42106116 | 0 |
10 | 0.40259659 | 0 |
9 | 0.38413203 | 0 |
8 | 0.36566746 | 0 |
Concluding remarks
During the analysis it was quickly observed that the difficulty multipliers for Team GO Rocket Leaders and Giovanni were changed as well, to 1.05 and 1.15 respectively from their previous 1.2 and 1.25.
Due to the limited sample size of CPs, the certainty of the multipliers is not as perfect as the previous analyses, but it does allow us again to make a good estimation of the stats and CP of the Shadow Pokémon. With the current dataset, the CP of each Pokémon can be calculated with more than 98% accuracy.
An important running start was the information Celandro got from the packet capture, which immediately gave us the HP and Defense IVs and allowed us to derive the Attack IVs. After that followed a lot of field work and -in my opinion- enjoyable analysis for the desired results. By the time of you reading this, all the new changes are already implemented in Pokebattler, ready to prepare you for Shadow Ho-Oh!
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